CyberConnect

 

Title of the Project

CyberConnect

Students Details

202011426 Abdulrahman Ali 
201810878 Abdulrahman Salah 
201810703 Abdulwahab Daqaq 
201811223 Ibrahim AlTeneiji 

Abstract

Our teenagers. Kids, and even older people today, are addicted to playing video games. There are many companies in the video games industry, and video games have become the most popular form of entertainment in this era, with billions of dollars spent on their creation, however, Video games are like everything else in the world, but they have their own drawbacks, some of them require a lot of time to complete, some of them are online based games, so you can play them indefinitely. The issue with the most of video games is that there is no value in them, there are games designed to teach you something, but no one is buying them because they are boring and dull., People always want stories, they want to be heroes, in our project we aimed to combine between fun and education.
Our goal is to make everyone play the game, not just those who want to learn; in this case, an enormous amount of people will have fun and learn at the same time, we believe the combination between gaming and education will enhance the education system.
The methods and approaches along with algorithms, experimental findings, will be explained in this report.